What Do You Think? Gaming In The Workplace

Gaming is no longer an activity tied to the home. A recent article by Fast Company’s Scott Steinberg showcased the use of video games in companies for management exercises. Up to 80 percent plan on using them next year alone.

The article showcased examples of  “gamification,” or the use of game thinking or techniques in non-game contexts. Some have been used for a wide range of purposes – teaching employees new skills, role-playing real-life scenarios, or to boost productivity in workers.

Companies and organizations that employ games as a tool range from Cisco Systems and the U.S. Department of Justice, to Cold Stone Creamery and small startups. Research from the Office of Naval Research discovered that video game players perform 10 to 20 percent higher in terms of “perceptual and cognitive ability” as opposed to their normal, non-gaming counterparts.

What do youthink? Have you played video games in the office? Do you think they can be beneficial?  Share your thoughts in the comments below!

About Heather R. Huhman

Heather R. Huhman is the Career & Recruiting Advisor for Cachinko. She is also the founder & president of Come Recommended, the author of Lies, Damned Lies & Internships: The Truth About Getting from Classroom to Cubicle (2011), #ENTRYLEVELtweet: Taking Your Career from Classroom to Cubicle (2010), and writes career and recruiting advice for numerous outlets.

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